![]() Even if you attempt the training mission, there's one hell of a learning curve here and the culprit is the controls. ![]() Right from the off, you're dumped straight in the deep end. If the graphics didn't put you off, the difficulty will. The carnage in third person view looks like something form a 50s B-movie This was the same year as Star Trek: Starfleet Command and X-Com: Interceptor but I guess one can forgive the studio for their low budget independent roots. ![]() It essentially looks like a first generation PlayStation game. They lack detail and are undefined unless they're on top of you. Ground-based buildings, cars and even enemy ships appear unnaturally small on the horizon which makes aiming without targeting almost impossible (luckily, targeting is a major and necessary feature). For 1998 release, the graphics are bland and dated even with the 3Dfx enhancements. Then the game starts and you're presented with a desert level that's less than inviting. ![]() As Boon, your mission to save the love of your life quickly escalates to being the sole defender of an intergalactic war that could threaten life on Earth, and those of the gangly grey aliens you've befriended. as you do - but this act isn't without its consequences. To get her back, Boon breaks in the Area 51 facility and steals a U.F.O. Their charmed life drastically goes south when Emily is abducted by aliens. airforce pilot, lives with his girlfriend Emily in an apartment in Nevada which just happens to be where the fabled Area 51 is located. The opening cutscenes are dynamically directed with high-end animation and voice acting. Initially, the game looks very promising. ![]() Each level takes place in a different location with a number of objectives. ![]()
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